Github · GitHub Repository Radar
mrdoob three.js
JavaScript 3D Library.
Stars
115,076
Forks
36,518
Watchers: 115,076
Language
License: MIT License
Repository Radar Score
68 / 100
Growth
- 7d
- +0
- 30d
- +0
- %
- 0.0%
Not enough metric snapshots yet to chart growth for this repository.
Score breakdown
- popularity 96
- growth 0
- activity 100
- freshness 100
- community 90
Need help integrating this stack?
Our team builds with modern open-source stacks. Tell us what you are shipping.
Get a quote →The aim of the project is to create an easy-to-use, lightweight, cross-browser, general-purpose 3D library. The current builds only include WebGL and WebGPU renderers but SVG and CSS3D renderers are also available as addons.
Examples — Docs — Manual — Wiki — Migrating — Questions — Forum — Discord
This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.
import * as THREE from 'three';
const width = window.innerWidth, height = window.innerHeight;
// init
const camera = new THREE.PerspectiveCamera( 70, width / height, 0.01, 10 );
camera.position.z = 1;
const scene = new THREE.Scene();
const geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
const material = new THREE.MeshNormalMaterial();
const mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
const renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( width, height );
renderer.setAnimationLoop( animate );
document.body.appendChild( renderer.domElement );
// animation
function animate( time ) {
mesh.rotation.x = time / 2000;
mesh.rotation.y = time / 1000;
renderer.render( scene, camera );
}If everything goes well, you should see this.
Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.
git clone --depth=1 https://github.com/mrdoob/three.js.gitRepository Radar analysis
Deterministic insights derived from public metadata and our observations — not personal testing or reviews.
Why this repository is interesting
- High absolute popularity (115,076 stars) signals broad adoption.
- Maintained recently (last push 2 weeks ago).
Who should use it
- Developers working primarily with JavaScript
- Teams exploring AI tooling, agents, or ML infrastructure
Potential use cases
- Reference or evaluate JavaScript open-source approaches in this domain
- Prototype AI/agent workflows or study reference architectures
Strengths
- Recent repository activity
- README present in our index
- Declared license: MIT License
- Substantial fork count (36,518) suggests reuse and contribution interest
Limitations / considerations
- Insights are derived from public metadata and our observations — not a substitute for code review
What to watch
- Re-check last push, issues, and releases on GitHub before production adoption
Strong signals: Strong community interest · Active maintenance
Source: GitHub (public metadata) + Repository Radar analysis. We do not claim ownership of third-party repositories.