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godotengine godot
Godot Engine – Multi-platform 2D and 3D game engine
Stars
116,555
Forks
26,586
Watchers: 116,555
Language
License: MIT License
Repository Radar Score
67 / 100
Growth
- 7d
- +0
- 30d
- +0
- %
- 0.0%
Not enough metric snapshots yet to chart growth for this repository.
Score breakdown
- popularity 95
- growth 0
- activity 100
- freshness 100
- community 87
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Get a quote →Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.
Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.
Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur for several years as an in-house engine, used to publish several work-for-hire titles.
Official binaries for the Godot editor and the export templates can be found on the Godot website.
See the official docs for compilation instructions for every supported platform.
Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.
The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.
To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.
The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.
The class reference is also accessible from the Godot editor.
We also maintain official demos in their own GitHub repository as well as the Asset Store.
There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.
Repository Radar analysis
Deterministic insights derived from public metadata and our observations — not personal testing or reviews.
Why this repository is interesting
- High absolute popularity (116,555 stars) signals broad adoption.
- Maintained recently (last push 2 weeks ago).
Who should use it
- Developers working primarily with C++
Potential use cases
- Reference or evaluate C++ open-source approaches in this domain
Strengths
- Recent repository activity
- README present in our index
- Declared license: MIT License
- Substantial fork count (26,586) suggests reuse and contribution interest
Limitations / considerations
- Insights are derived from public metadata and our observations — not a substitute for code review
What to watch
- Re-check last push, issues, and releases on GitHub before production adoption
Strong signals: Strong community interest · Active maintenance
Source: GitHub (public metadata) + Repository Radar analysis. We do not claim ownership of third-party repositories.
